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Old Nov 19, 2005, 11:36 PM // 23:36   #121
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Yesterday, our team met our second runner of the day.

Again, we were caught short of having a snare but this runner was different. He would fight a little until i distracted his healing signet then he would sprint to recover.
I told my team to box him in as he hacked away mercilessly. When he used his signet, i distracted it. As planned, he hit sprint and the reality bit him in the ass...
Sorry mate, but you aint running away this time, lol.
He just /danced and waited to die.

It's just crazy luck that whenever you don't bring a snare, you always meet a runner, but when you do bring a snare, you end up swapping it for something more useful because you feel like you're living on 7 skills.
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Old Nov 20, 2005, 12:42 AM // 00:42   #122
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Its a common butt head if hes REALLY anoying you why dont you leave?? obviously you didnt mind staying to watch.... i agree always have a snare/and or runing skill... but if you dont wana deal with him just leave he party...

~Nick~
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Old Nov 20, 2005, 01:02 AM // 01:02   #123
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Wow, ive never seen so many complaints to a build which i this is perfectly vaild. Runners r like the lifeblood of Guild Wars

I always bring a snare and interrupt, cuz runners arent perfect they mess up and when they do ill get em
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Old Nov 20, 2005, 10:50 PM // 22:50   #124
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Quote:
Originally Posted by Lorir
I dont think runners should be able to get away with it...i actualy have screenshots of a TA fight at 266 minutes (yes, over 4 hours). Maybe im just spiteful, but im not letting a team win just by having 2 players with nothing but run and evade skills. (It only ended when i got disconnected.)
I wonder if i hold the record for the longest round in an arena?
Are you serious dude? You stayed for 266 minutes? Wow.....*resisting urge to be mean and sarcastic*............no comment................



If something like that happens don't post it. It's like telling people you think about guys when you touch yourself. To you its ok, but to others it might seem a little strange
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Old Nov 22, 2005, 05:00 AM // 05:00   #125
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Just do what my team did once. Same deal, a player built for running, and anyway, we smoked the rest of his team, as it was too hard for them to pick up the slack with only three players, and anyway, play smart enough, and you can usually trap them, as there a certian terrain quirks that will usually help snare him.

Now for the fun part, after we surrounded him took our time, slowly torturing him to death, funny as hell. Man he was pissed, and of course he left before we could kill him. Oh well, was worth it, though did not wait near as long as some of the rest of you

One other tactic is the surprise, that is have your team sit around, but not afk. After a while the runner might get the balls to actually come and attack. Just let him damn near kill someone, before you spring into action, and if anyone has at least one snare, or slowdown/knockdown, that should be the end of it.

Oh yeah, if you do win, absolutely mock and cuss out, degrade,and all other such things. May be unsportsmanlike, but f*** him, he had it coming
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Old Nov 22, 2005, 05:31 AM // 05:31   #126
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Quote:
Originally Posted by Shinsei
Welcome to subscription-free online gaming.
I think that about sums it up

On a side note, to all the folks saying "Bring a snare n00b". Name one, just one, domination line snare skill, and I'll happily take it. Not every mesmer is an illusion-based mesmer. Not every ranger is a trapper (pin down has a slim chance of hitting through escape or dodge). Not every elementalist is water. Not all warriors use swords (hamstring is the only snare for warriors that even has a chance against runners).
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Old Nov 22, 2005, 05:39 AM // 05:39   #127
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Quote:
Originally Posted by Banebow
On a side note, to all the folks saying "Bring a snare n00b"...
The point is, you are organising a team. Fit a snare in. It's not that hard. If you complain about runners in random arenas - well, it's random arenas. You have to take what you get.
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Old Nov 22, 2005, 06:02 AM // 06:02   #128
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Oh just for general purposes. I noticed a lot of this in here.

If you use "leet" speak in a discussion, you opinion is automatically disregarded by most people
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Old Nov 22, 2005, 06:18 AM // 06:18   #129
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Quote:
Originally Posted by Banebow
I think that about sums it up

On a side note, to all the folks saying "Bring a snare n00b". Name one, just one, domination line snare skill, and I'll happily take it. Not every mesmer is an illusion-based mesmer. Not every ranger is a trapper (pin down has a slim chance of hitting through escape or dodge). Not every elementalist is water. Not all warriors use swords (hamstring is the only snare for warriors that even has a chance against runners).
i agree with wat u say, ranger with high expertise that use escape, and dodge is hard to pin them down. anyway i manage to kill runner twice, but it is so hard.

first runner got kill coz when he turn into a corner and got block by one of small bush in the arena. then, we quickly block his way to run away.

the second runner, i spend 1 hour standing there and did nothing but watching him running, eventually he stop running and pretend to be afk, but when my teammate went there. he start to run again. so i decided to pretend afk, and use /dance. funny, he come over and attack me. but i slaughther his ass.( he make a mistake running into a narrow dead end path)

in my opinion, the best way to deal with runner is just ignore them, either u leave from the begining when they start to run or just stand there and dun reply them ( if u got many time to waste)
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Old Nov 22, 2005, 06:25 AM // 06:25   #130
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I remember the last time I even played PvP

there was a runner on the other team who tried to be a runner... unlucky for him I brought Bulls Charge

we = won
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Old Nov 22, 2005, 02:21 PM // 14:21   #131
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Why is it that every time someone fails to bring a skill to counter something, the 1st thing they say is nerf, when to tell you the truth, it is because of your inadequacies that they are running in the 1st place.
Any runner can be stopped dead in their tracks, with like everyone said, degens, and cripples or slow down skills.
And I have done the running before, but not because I planned to run, but, because I had my trapper ranger. And when people are being a holes in local talking about how they are owning you, it is fun to watch them get pissed over a game!

You didn't bring the right skills to stop them, so get over it, its just 25 faction move on and start over.

Wow, my first flame, I don't know whether to be proud or ashamed
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Old Nov 22, 2005, 02:35 PM // 14:35   #132
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said it before, sayin it now, will prolly have to say it again. if you got to pvp with no anti running skills, ggnorekkthx. (that means tough luck to those of you who dont speak blizzard).
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Old Nov 22, 2005, 02:43 PM // 14:43   #133
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i remember once.. was a guildie TA vs a 4 man trap run group.. so they would run. trap. run. troll. run. trap.. 2 ppl left..so i and my guildies monk...the rangers had no damage vs a monk.. did 2 damage per staff..and none of the rangers could damage them.. so i left.. he stayed in till the timer ran out..and the 4 man trap left...must have been a long game.

*just noticed this post made me an PROFESSOR o wut has the world gone to*
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Old Nov 22, 2005, 11:42 PM // 23:42   #134
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LOL and the best part is you wasted all that time to get 20 faction. Just leave and join up again, its not worth you time.
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Old Nov 23, 2005, 11:59 AM // 11:59   #135
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There's a paradox at work here. On the one hand, people take this so serious that they will get upset over people that run away, but on the other, they're not serious players in the sense that they don't have any way to counter it. One would think that if people take this game so seriously that they would be annoyed by relatively cheap (but fun) tactics like these, that they would know better when they enter a pvp, than not to take a way to slow down your opponent.

For some quick and cheap laughs I suggest taking a team of R/Mo that heal each other and run away all the time, and of course take pin down to annoy them even more. You might even want to take a R/E with iron mist. You'll be surprised how many matches you win by default.
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Old Nov 24, 2005, 06:55 PM // 18:55   #136
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Quote:
Originally Posted by MSecorsky
How about long duration exhaustion on running specific skills? Either in the energy draining sense, or in increased cool down times every time you use them (with 'them' being all running skills exhaust all others as well as itself)?

Eventually, you'll be too pooped to run.
Does the term "running skills" refer to those that only help evade attacks (IE Whirling Defense & Lightning Reflexes) in additon to the stadard "running skills" (IE Storm Chaser, Dodge, Escape)? It's not a speed boost, but (from one perspective) it's damn annoying to only have 25% chance of hitting your target (not including hexes and blinding) and good odds for the runner.

Being "too pooped to run" (and/or evade attacks) will hurt people like me who use evasive stances to...er...evade hits when they're being attacked in PvE. If they nerf it one place, they have to balance it in the other: I'd be lost (and a heal sink) without my Whirling Defense in the FoW...

Quote:
Originally Posted by coolsti
Why didn't your team have a ranger with traps? Why didn't your team have a mesmer with the skills that slow movement? Maybe your team was typical of those that think these two professions are useless?
Maybe their team was randomized....maybe I don't want my ranger to be a trapper...maybe I don't want my mesmer to be illusion magic? Maybe you're expressing the same opinion of those who find us useless...actually, no-you're a step up: you're part of the group that thinks all Rangers are trappers and Mesmers are only helpful for slowing people down....

Last edited by Laurelin Goldtree; Nov 24, 2005 at 07:27 PM // 19:27..
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Old Nov 28, 2005, 03:25 PM // 15:25   #137
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The bottom line is that certain builds are weak to certain other builds, there is no perfect build. If someone is "dead-serious" about being a pure unstoppable runner, I'm not posting a build but I can think of a few, then if you or the guys that end up on the other team can't counter it, then don't call it "unsportmanlike".

Yes, they are annoying.
Yes, I have spent at least an hour killing one.

If you examine the build they are running you can measure the probability that you can stop them. If odds are good then, hang in there. If odds are bad and you have lots of time and want to annoy the runner, hang in there just don't chase them. If odds are bad, give them at least 10-20 mins. No point in making it easy for them to play this build after all.

Flight-or-fight adrenaline junkies gain nothing when it gets boring and nothing is more boring than a team that wont talk to you and wont chase you. HeHe.


Funniest thing ever!!!
Playing a BM build yesterday with my spider and using call of haste, distracting, and ferocious strike on a ranger that was running in circles. My spider chased him down, stopped his troll, and killed him. Meanwhile I'm standing in the middle yelling, "Run from my spider!! Muahahaha!!".

My teammates thought this was hysterical.
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Old Nov 28, 2005, 08:37 PM // 20:37   #138
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Mind Freeze. *cough* The only reason i bring it, just to see those damn runners stop.
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